Please check the websites above for current discoveries and roughly page 20 and higher of version 3.0 of this topic discussion to get fully up to date on the current state of affairs. Any new optimal collection orders for speed runs Any new Alternate methods of retrieving an item Accomplishing a run through Magmoor to Phendrana without Varia Getting the Sun Tower artifact without having to drop down after Flaahgra fight Finding a reliable way to get Space Jump early Trying to skip Spider Ball, Super Missles, Charge Beam, Boost Ball, and Varia Suit To have more information about these tricks, visit one of these websites (they are the same): Skip the Crashed Frigate to get into Phazon Minesīest Percentage rate is 27% either with Gravity suit and 4 power bombs or no Gravity Suit and 5 power bombs. Going through tricky rooms without spiderball/boostball/grapple beam Ice Beam, Gravity Suit, Plasma Beam, Power Bombs, X-Ray Visor, Wavebuster before Thardus Since Part 1, we discovered crazy tricks which includes: Here is where you'll learn to break Metroid Prime's linearity. This is version 4.0 of the topic "Ice Beam + Gravity Suit before Thardus using Tripple Jump" OK I went ahead and loaded this one up cause someone's got to do it. Transport to Tallon Overworld East (FJ).Transport to Phendrana Drifts South (FJ). ![]() Transport to Phendrana Drifts North (FJ).Skipping the Charge Beam and Super Missiles (Skip Navigation) Metroid 2002 Current Speed Runs All Speed Runs Introduction GameFAQs Topics
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