They are *too* generic now.Įvilities being the way they are give the illusion of freedom. Things like this dont exist in D5 anymore for generic units. The IW is a terrible place to grind lategame because repeating the same stage(s) over and over again is infinitly better if you aim to simply complete game (looking at you: phantom copies / LoC ).īeing able to counter skills was something special in D4 that only nekomatas could do *and noone else*. The same 3 unique evilities on everyone is not "unique", and many of the unique skills arent actually special. When I buy a Disgaea title, I sign up for grind.ĭistinctions between generics or even unique characters have almost completly been removed besides Sage and Maid. I welcome the changes that make the game feel snappyer and overal improve gamefeel, but I disagree with NIS' design to make D5 far shorter compareded to previous installments. It also increases the potency of enemys in the itemworld drasticly, features a full rebalance of evilities to get the most out of this new system and makes status-ailments (and prevention) play a far more prominent role. This mod removes and limits several mechanics, many of which help new players go get trough the game faster but are extreamly exploitable by veterans to skip large portions of it's post-game and it's road to power. Disgaea 5 however, in my humble opinion, has a few issues that hold it back from being the greatest. If you are someone who only plays trough D5's story casually (or only plays jrpg's for the story at all) and dips only lightly into its postgame, then there's not much to gain from playing this mod.ĭisgaea titles have always been about grinding towards a goal while having some cool visuals and using fairly basic strategys to get trough the itemworld and level items, and while not a single one has been perfect, I love them nonetheless. ![]() "CD5E" was created to emulate parts of the experience of the classic Disgaea titles that made me fall in love with the series, while retaining many of D5's great additions and QoL features. Also, adding entirely new characters isn't possible at the moment, (I get asked this a LOT) but you can get the unplayable ones like Lieze, Baal, Darkdeath, etc from my save file and guide here-Ĭredits to iHaku, Maide, Danklord, XaguraYiazmat and others from the Discord group for helping with some of these things, and for their work on other stuff/answering questions.First, I'd like to explain why I made this mod. Hopefully I will be able to add more to the mod over time, next thing might be to remove the nerf on IW enemies as well as some other stuff. ![]() To install, place the exe in your Disgaea directory, either overwriting the old one or moving the old one somewhere safe in case you want to revert back, and then place the Database_0.dat file in the same directory as the exe then Data/Database folder. Please note, I don't care which version you are playing, I just hope people can enjoy it either way, that's why I made 2 edits, but need help actually testing both so let me know how things works.If there's any errors or things that need to be fixed, please let me know. There's 2 versions of the mod, only use 1 depending on what version of the game you have. If some of that is overkill or too much stats, I can also edit it further later/reduce it or something.Īnyways, my Discord is here if you need help, want to help mod, have questions, or just want to talk. So this is just something basic for now that raises the stat limits of the regular stats like HP, SP, Attack, etc, removes the cheat shop star limit (its like 32768 max and may turn into negative numbers after that so don't go above that xD), raised limit on items, shards (need to test and make sure) and raise the stats of some innocent levels to 125million.
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